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The Use of Games and Play to Achieve Real-World Goals

In the last few years, there has been a growing interest in the application of game elements to real-life goals and tasks. These efforts are often directed towards self-improvement, encouraging positive lifestyle changes, and increasing motivation to complete work objectives.

Gamification: The Pursuit of Progression

Part of the article series Looking at Gamification: Personal Viewpoints. As a first-year wading (well, cliff-diving, really) into the depths of academic research reports last fall, I was struck with what you might call “jargon fatigue.” Though I was no

HCI Games Group at CHI 2014 in Toronto

This year, the annual ACM conference on Computer-Human Interaction (CHI), was held in Toronto, Ontario. The conference serves as a global summit of researchers, academics, and industry professionals in fields related to computer science, software development, user research, and interaction

HCI Games group organizes the first CHI PLAY 2014 conference

For the first time this year, prestigious game researchers and designers from all over the world gather for an international conference exploring new developments in gaming technology and research applications. The conference, entitled Computer-Human Interaction in Play or CHI PLAY,

IEEE GEM 2014

This year, the IEEE Consumer Electronics Society launched the Games, Entertainment, and Media (GEM) conference series, following the success of the previous International Games Innovation Conferences. Uniting the worlds of research and industry expertise, the conference serves as a platform

Spirit 50 – Gamifying Fitness for Older Adults

HCI research has many applications outside of the laboratory. Concepts related to user experience and interactive entertainment are ingrained in several aspects of everyday life, especially with the increasing prevalence of mobile and social technology. By applying the principles of