Our Presentations at CHI 2021
We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here:
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making
Knowledge translation is applicable in several areas and fields of research. It serves as an excellent process to present detailed and complex research into something that can be understood and digested by a general audience. As two Undergraduate Research Assistants
This is the third and final blog post in our interview series with Orest Sushko, a sound designer who has an extensive portfolio in audio design and collaborated with many big-name directors, including David Cronenberg Guillermo Del Toro.
For Oerst’s full biography, and insight into what his job involves, see:
An Interview With Horror Sound Designer Orest Sushko || Part II – Eliciting Emotions In Different GenresFor Oerst’s full biography, and insight into what his job involves, see
Orest Sushko is an Emmy-nominated sound designer. Katja Rogers interviewed him during her PhD.
Orest Sushko – Biography
As a re-recording mixer, Orest’s work in shaping the soundtracks for film and television has garnered him two Emmy nominations, an Emmy
Author: Karina Arrambide
When user testing for games user research in VR, we must be aware of many factors, including simulation sickness.
Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting
Our student Joe writes about his personal experiences with toxicity in Dota 2.
“Hey you donkey, you’re a horrible carry,” I said. Oh boy, did it feel great saying that out loud via the in-game voice chat. It was
Dungeon World is a tabletop game by Sage LaTorra and Adam Koebel that uses an adapted version of the Powered by the Apocalypse RPG engine. Whenever a player character attempts to do a difficult task, they must roll two six-sided
Written by Karina Arrambide of the HCI Games Group.
It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a
Written by Gustavo Tondello of the HCI Games Group.
Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity,
Mental health issues and the anguish they elicit is a topic seldom explored by video games. The concept of thoroughly dissecting the mind of the protagonist to reveal their deep-seated flaws is a task generally left to other mediums of
CHI PLAY 2017 was held in Amsterdam, one of the most relaxed and serendipitous places on earth, where time and transit did wait for you to experience the grandeur of architecture, design and human connections. People were quite helpful, courteous