Written by Alberto Mora.
Puede leer la versión en español de este post aquí.
A lot has been written about the benefits of gamification in recent years. When people talk about gamification they generally focus on sectors such as education,
Written by Mike Schaekermann.
In everyday life, we seldom do things for the first time. Instead, a large part of our behaviour is determined by habits rather than conscious motivation [1]. Therefore, it is not unreasonable to assume that habitual
You may have heard of word Gamification. It’s as much a buzzword as it is a new academic field. Many people are interested in what it is and how to use it effectively, but don’t know why it
Written by Lennart E. Nacke, Director of the HCI Games Group.
It happened this afternoon. I was on a weekend trip. Outside
of town. Pokémon Go finally arrived in Canada. I did not believe what happened next.
Pokémon GO is
Written by Melissa Stocco.
In my last post, I looked at the 15 ways gamification can be applied to education. I
wanted to supplement my previous post by providing some concrete examples of how gamification is being used in the
At the HCI Games Group, we love looking at emotion as a core
driver of gameplay experience. One common technique used to find out how players experience a game prototype and what
affective responses in-game interaction triggers, is to ask
If you work in the field of human-computer interaction, you are probably familiar with the field’s flagship
conference: The Conference on Human Factors in Computing Systems also known as CHI. The conference attracts between
3,500–4,000 attendees
Written by Melissa Stocco.
A big challenge teachers face is presenting course material
in a way that peaks their students’ interest and engages them to participate. Gamification is a technique teachers can
use to get students involved in classroom activities
Analysing physiological biodata is often cumbersome, does often not have
a fast turnaround and does not allow for collaborative annotation. In this blog post, I would like to present a
lightweight collaborative web application that enables games user researchers, designers,
Written by Dennis L. Kappen and Lennart E. Nacke
HCI Games Group collaborated with Erin Billowits, founder and owner of Vintage Fitness,
a Toronto based health and wellness company catering to the fitness training needs of adults of age 50
The HCI Games Group attended and presented several works at CHI PLAY
2015, the second edition of the ACM SIGCHI Annual Symposium on
Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers
and professionals of
The HCI Games Group will be at CHI PLAY 2015 next week in London, UK!
If you are going to the Conference, come play our game CHI PLAYGUE with us!
CHI PLAYGUE is a conference game designed to facilitate interaction