Lennart Nacke

Lennart Nacke

Latest posts

Best Paper Award at IEEE VR 25!

We are excited to share that our research paper titled "Seeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking" has been awarded Best Paper at IEEE VR 2025. This collaborative work brings together researchers from multiple

HCI Games Group at CHI PLAY 2024

Our HCI Games Group members are set to present their research at CHI PLAY 2024, held from October 14-17, 2024, in Tampere, Finland. This year, Lennart Nacke, Hilda Hadan, Sabrina Alicia Sgandurra, Sebastian Cmentowski, Reza Hadi Mogavi, Derrick M. Wang,

Systematic Analysis of Presence Studies

Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain.

Purchase And Play

This project aims to identify key factors influencing tabletop game purchasing decisions by conducting a qualitative analysis of player perspectives.

Deceptive Game Design in Virtual Reality

We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it