Our HCI Games Group members are set to present their research at CHI PLAY 2024, held from October 14-17, 2024, in Tampere, Finland. This year, Lennart Nacke, Hilda Hadan, Sabrina Alicia Sgandurra, Sebastian Cmentowski, Reza Hadi Mogavi, Derrick M. Wang,
Our survey of 464 XR users reveals that limited awareness of XR’s granular data collection restricts privacy-protective strategies, highlighting the need for better user education and transparent data practices in XR environments.
Study reveals AI-assisted writing enhances readability but may miss critical insights, 'human touch'. It advocates for reviewers' focus on research quality and unbiased judgment, regardless of writing tools used.
Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain.
This project aims to identify key factors influencing tabletop game purchasing decisions by conducting a qualitative analysis of player perspectives.
Video games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience.
Our study reveals nine deceptive design patterns in Overwatch's transition to free-to-play, emphasizing the need for balanced player investment, fairness, and transparent communication in the evolving games industry.
Tired of boring online meetings? We're testing video, audio, & avatars to find the perfect mix. Early results show avatars boost engagement. Stay tuned for our findings on how to make meetings awesome.
We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it
Evaluating user experience with affective measures is a field of growing importance in the human factors domain, because the emotional effects of engaging technology, such as movies, mobile networked devices, games and new media, are not well understood. Within this
Exciting News: Lennart Nacke Named University Research Chair
CHI 2024: Our team members present at the premier HCI conference