Creating a Satisfying User Experience through Prototype Testing
Creating a Satisfying User Experience through Prototype Testing
Creating a Satisfying User Experience through Prototype Testing
Study reveals AI-assisted writing enhances readability but may miss critical insights, 'human touch'. It advocates for reviewers' focus on research quality and unbiased judgment, regardless of writing tools used.
Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain.
This project aims to identify key factors influencing tabletop game purchasing decisions by conducting a qualitative analysis of player perspectives.
Video games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience.
Tired of boring online meetings? We're testing video, audio, & avatars to find the perfect mix. Early results show avatars boost engagement. Stay tuned for our findings on how to make meetings awesome.
We are excited to welcome Dr. Geneva Smith, who joined our HCI Games Group on July 1st, 2024, as a postdoctoral scholar. Dr. Smith completed her PhD in Software Engineering from McMaster University in 2023, where her research in the
Early-career researchers often feel like small fish in a big pond, surrounded by towering giants of knowledge. However, considering this apparent drawback overlooks a potential opportunity for networking and collaboration.
CHI 2024: Our team members present at the premier HCI conference